Dreamspace
Fragments
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| Ruth
West |
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| VRML
world screen shots |
Summary
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Dreamspace
Fragments
is an initial exploration into generating representations of the narrative
content of my dreams as virtual environments, or dream spaces. Using
a derivative of the classification system for dream content analyses
developed by Calvin
Hall I encoded the narrative content of each of 12 dreams recorded
from 1989 to 2000 into numeric values which were then used to define
the parameters for generating 3-dimensional objects that are rendered
as VRML worlds. The title refers to these as both dream spaces and fragments
as I consider each dream to be a part of the continuum of my dreaming
life. Eventually, I envision constructing a virtual space for my entire
dream journal record, encompassing hundreds of dreams, each dream a
fragment of the whole virtual dream space.
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Concept
Statement |
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Dreamspace
fragments is an initial sketch and exploration in the area of visualizing
narrative content as abstract virtual spaces. Twelve dreams recorded
from 1989 to 2000 were selected "randomly" by opening up the
dream journal to any page. Adaptation of the dream content analysis
methodology of Calvin Hall resulted in 6 content dimensions for which
I could generate an average numerical value representing the narrative
content of the dream along that dimension. The dimensions include: Characters,
Emotions, Activities, Settings, Objects and Descriptive elements.
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of the dimensions is detailed below: |
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| Character |
Range
- Intimacy (known to unknown): 18 values |
| Emotion |
Range
- Positive to negative: 63 values |
| Activity |
Range
- External to internal: 55 values |
| Setting |
Range
- In/outdoors and familiar/unfamiliar: 8 values |
| Objects |
Range
- Size: 26 values |
| Descriptor |
Range
- 13 modifier values |
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A worksheet
is generated for each dream using the narrative elements to calculate
values for each dimension. These values are then used to create the
RGB color values, the number, shape, placement, and orientation in space
of the 3-dimensional elements in the vrml space.
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Selected
Dreams: from the dream journal.
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Further
work on this project would include: |
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- placing
all dreams into two "worlds" one composed of time (x axis
= month, y axis = day, z axis = year) and the other world composed of
content ( x = character, y = emotion, z = activity),
- exploring
alternative options for 3-D including the new shockwave 3-D format,
and
- linking
out to actual dream narrative and other artistic representations of
the dream content from within each dream world.
- creating
paths of "travel" and associations within each of the time
and content worlds that lead you to dreams that have associated content
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Technical
Notes |
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Dream
schema classification derived from Calvin
Hall, 3-d form generation done in XFrog, VRML1 to VRML 2 conversion
via GLView, hand coding in VRML 2 and all of this was done using Virtual
PC 4 on a Macintosh. |